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The Venture Capital Model of Talent Management PDF Print E-mail
Written by Mario Herger   
Saturday, 12 May 2012 05:19

Talent ManagementHave you ever seen a venture capitalist in action, engaging with the entrepreneurs pitching their startup idea? Then you will know how detailed their questions are, how they questions things, how they look at a holistic picture of an idea. The disruptive character of the idea, the potential for profits, the business model, the competitors, the unfair advantage, the people in the team, the exit strategy and much more. After all, they have to make sure that the startup that they are investing in will return them an n-fold amount of the invested capital after 3-5 years.

Imagine you apply the same model to hiring and managing talents in your organization. You are the hiring manager for a new position and look at all the applicants. Are the qualified? Do they look as if they can grow and have potential to make career in the company? Will hey be able to take news positions and fill them without reaching the Peter-Principle too fast? Will the bring enough and sustained value to the company? When they fulfill these and many more criteria, will you hire and develop them?

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How Gamification Kills Classroom Training PDF Print E-mail
Written by Mario Herger   
Wednesday, 02 May 2012 20:49

Board GameFun is just another word for learning – Raph Koster

When I see the curiosity of my five year old son examining new objects and things, and using them in new ways, I keep being amazed of how much fun he has at this moment. Already very small children tend to be driven to touch and discover their world and make it their own. Now in his phase of continuing "Why is the sky blue"-questions – which of course drive us crazy – I wonder how we loose the elements of fun, feedback and experience throughout our life for learning. How come that 15-year old sit in class rooms like wet sandbags and cannot be motivated to any interaction wit the teacher and the taught material? And how is it that for adults the classroom just becomes a welcome excuse for not going to work, but spend some days "off" of the regular routine, instead of embracing learning and have fun?

Observing my son, I can recognize the intellectual curiosity of kids to try stuff. What happens, if I drop the spoon on the floor? What is the reaction, if I burp (yes, not the behavior the parents are proud of their son)? What is the reaction when I use the packaging box and put it on my head and pretend it's a pirate hat? For him learning and using that new knowledge to make the experience at the same time are what constitutes fun. And the immediate feedback that you get from your environment adds to that.

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You Got Leaderboarded! A Gamification Tool for the Rest of us PDF Print E-mail
Written by Mario Herger   
Tuesday, 24 April 2012 17:45

LeaderboardWhen Toby Beresford from Pailz started a gamification guru leaderboard - which of course can only happen in the gamification space – he wouldn't predict what he's going to create more than just a simple leaderboard. But trying to rank them according to their Twitter-tweets and other public criteria turned out to be quite some work. And that's where he had his epiphany: he created a toolkit that allows him to manage his gamification guru leaderboard, as well as define new leaderboards for any topic. And the best is: Toby made the toolkit available to the public.

He created Leaderboarded.com, where workshop or conference organizers, or anyone who wants to rank topic experts can create rankings. By creating datasources for Twitter, Klout, Google+ and others, and by specifying hashtags, user names, scores etc. you can feed your leaderboard with the right activity to build up your ranking. A new leaderboard then must only be connected to datasources, the sources weighted and the frequency of new calculations be scheduled.

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Sustainability Quiz - How SAP Teaches Employees about Sustainability Initiatives PDF Print E-mail
Written by Mario Herger   
Thursday, 12 April 2012 01:39

Sustainability QuizAspiring Hollywood movie-writers need to be always ready to pitch their script. The abstract, the synopsis, or the mash-up. You just never know, when there is an opportunity to talk about it and sell it for millions. Now one popular form is the mash-up. It works like this (10 seconds):

The movie is basically "Rocky" meets "Transformers."
And then you want to hear the big fish from the studio saying:
"That sounds like I movie I want to make."

And boom, we have Hugh Jackman starring in "Real Steel".

And that strategy of mashing up is something that makes sense in Gamification. Take a business problem that you want to solve, and engage the user through a gamified approach by mashing it up with a game. That’s what SAP did with the Sustainability Quiz. The idea was to make behavioral change fun and inform employees about the success of SAP's sustainability efforts and what steps they can take themselves.

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Gamification Week SAP Labs Israel - Or why killing pigs is no good idea! PDF Print E-mail
Written by Mario Herger   
Friday, 09 March 2012 20:57

PickManGamification has been a hot trend in the hotbed of innovation, the Silicon Valley. That's why it does not come as a surprise that innovative locations on the other side of the globe are not lacking in their own take on that concept. SAP Labs Israel in Ra'anana – right outside of Tel Aviv - two weeks ago hosted an Innojam around Gamification. For 24 hours 7 teams worked on their take on gamifying business applications. Two full-day workshops on gamification prepared and pumped up the 30+ participants who had to show their six-minute demos on Thursday afternoon to their SAP Labs colleagues and the critical jury. And gamification platform provider Beintoo, one of the hottest European startups right now, came all the way from Milano in Italy, to help pimping the apps with game mechanics.

And while I thought Angry Birds plush toys and pig-noises may excite the crowd and set the mood, Man! Was I wrong! In a country with a population and a religion where pigs are seen as non-kosher, they wouldn't even make pig-sounds. Not that I asked them to eat the green plush toy pigs. But luckily, they are Israelis. As one Israeli friend told me: "If there are rules, Israelis would immediately try to circumvent them."

After quickly considering how they can overcome the rules around pigs, they all told me "I take one, but not for me, it's for the kids!" There you go. 70 pigs and angry birds later the audience was grunting and oinking. For the kids, of course!

Enough of that, let's slingshot at the demos.

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Gamification of Sex II PDF Print E-mail
Written by Mario Herger   
Thursday, 01 March 2012 21:04

Where did you wear it?After the much beloved Swedish version of gamified sex – to promote safer sex practices - comes the American take on it. Planned Parenthood distributes free condoms with a QR code printed on the package. Aiming your mobile phone at it and it leads you to the Website Wheredidyouwearit.com. Here you post your experience like this here:

"A 40 something guy and girl whose relationship is all about love and have already talked about safer sex and STDs used a condom in a plane, train, or automobile to help the love last a little longer. It was ah-maz-ing – rainbows exploded and mountains trembled."
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Paul the Octopus PDF Print E-mail
Written by Mario Herger   
Tuesday, 28 February 2012 04:27

Paul the OctopusHow do you highlight a new product without giving one of these product pitches, boring everyone to death? By creating a game and not showing the product at all. Hide the product, don't talk about it, distract the users from even seeing it. Sounds fishy? You betcha!

Not talking about SAPs new analytics platform is what SAP Marketing did to demonstrate the capabilities it. The mobile application Paul the Octopus (available on the iTunes-store), named after the famous octopus from Sea Life Center in Germany that predicted with 100% accuracy the outcome of the soccer world cup games, engages users by asking the to predict which team in the UEFA Champions League will win the upcoming matches. Thanks to the wisdom of the crowd, the prediction of the winning teams may be as accurate as well. Beside that, trivia quizzes and games played against your friends are part of the app as well.

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The Gamification Tipping Point PDF Print E-mail
Written by Mario Herger   
Monday, 13 February 2012 05:08

Tipping PointFor the past 18 months I have been dealing intensively with gamification. Back then in August 2010 I launched an SAP internal community around gamification, trying to understand how game mechanics and game design principles can be applied to something serious as business applications. The first months it seemed more conceptual research with an unclear outcome. Then came the first Gamification Summit in January 2011 organized by Gabe Zichermann, and since then the topic shot through the roof. The 400-500 search results that Google returned in August 2010, skyrocketed to over 3 million barely 18 months later.

For the whole 2011 I fought the skeptics. "We are doing serious business, we don't have time for fun at work", was a common argument against gamification. "We just loose time by creating a game out of business applications" another one. But more and more colleagues joined the SAP–internal gamification to the current high of 460+ and began to understand the details of gamification. It does not mean to create a game. It's not about badges and points. It can add real value.

And two events, the internal SAP Gamification Cup, and the InnoJam at the SAP TechEd Las Vegas with over 180 customers, partners and SAP employees creating gamified business application tipped the public enterprise opinion. The 25 examples created in both events, together with the more than 40 other gamified business examples from other areas at SAP, demonstrated the real and positive impact that the application of game mechanics and game design techniques can have on the interaction of users with enterprise software.

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