In the meanwhile, there are quite a number of books on the market that talk about gamification design. In addition, books from game design, behavioral science and related areas are also good means to better understand gamification and how to apply it. The following list is an incomplete compilation of books that I have read (or am currently reading, or are cluttering my desk waiting to be read). Comments are my personal opinion.

If there are books missing, or if you have a book that you want to send me, just contact me.

Enterprise Gamification - Engaging people by letting them have fun

Enterprise Gamification: Engaging people by letting them have fun - Book 1 The Basics

The landmark book on gamification including research from 40+ books and over 200 studies and papers that debunk the myths and conventional wisdom on gamification. This book also gives a classification and definition of gamification, as well as practical approaches to a long-term and successful gamification design and strategy.

Gamification At Work: Designing Engaging Business Software

A quick insight with examples into what it takes to bring gamification into your company.

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps

A perfect practitioner guide for getting started with gamification.

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

If you are in the training and education space, you cannot not have this book. It shows how education and training in both schools/universities and corporations will change, and why. 


Game On: Energize Your Business with Social Media Games

Jon Radoff rocks! A deep analysis of what makes games funs and how they tick, with tons of learnings for gamification.

The Multiplayer Classroom: Designing Coursework as a Game

Great example of how game designer Lee Sheldon teaching video game design uses game mechanics and game design to gamify the classroom experience. It's a work in progress, so I expect to read more followups on this. The book also contains a number of experiences from other teachers applying similar approaches to their classrooms. Also great results and facts quoted.


The Art of Game Design: A Book of Lenses

What shall I say? One of the best books ever! Funny, self-deprecating, but so knowledgeable and fantastically written. This and the Deck of Lenses is a must for every game and gamification designer. 

The Art of Game Design: A Deck of Lenses

Playful Design

An approach to gamification and the playfulness from a UX-designer's perspective.

Game Frame

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Byron Reeves spoke about games in enterprises, when the term gamification was not yet coined. Here he and his co-author talk about why games work in corporations, and show some great examples.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

If you are new to gamification and want to get inspired, this is the book to start with. After reading it, you want to know more about the power of games in real world context.

Social Game Design: Monetization Methods and Mechanics

It delivers what it says: how to make money with social games.  

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

I have not yet read this book, I will followup with my opinion on it.

Navigating Social Media Legal Risks: Safeguarding Your Business (Que Biz-Tech)

Reading right now, I will followup with my opinion.

Drive: The Surprising Truth About What Motivates Us

Dan Pink brings a number of examples that contradict conventional wisdom. For example that monetary rewards actually decrease engagement of people with work.

Gamification: A Simple Introduction

Game Mechanics - Advanced Game Design

A deep dive into game mechanics. Really great!

Enterprise Games - Using Game Mechanics to Build a Better Business

Michael Hugos wrote the first comprehensible, and fact-based book on gamification in the corporate world

The Power of Habit: Why We Do What We Do in Life and Business

An interesting introduction in how habits are formed and how they can be changed. Perfect for gamification designers, who want to change the habits of their users. 

The Grasshopper: Games, Life and Utopia

Finite and Infinite Games

James P. Carse makes the case to regard life as a game. This way every failure becomes a learning experience, every step one of progressing through the game. This results in taking life more playful and without sliding into depression.

For the Win

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

Loyalty 3.0: How Big Data and Gamification are Revolutionizing Customer and Employee Engagement

Top Dog: The Science of Winning and Losing

A great introduction about competition based on many studies, and when competition makes sense, and when not.

Business Gamification for Dummies

Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions


The (Honest) Truth About Dishonesty: How We Lie to Everyone---Especially Ourselves
Willpower: Rediscovering the Greatest Human Strength