Enterprise Gamification Consultancy LLC is the first gamification consultancy for businesses. We believe in the power of gamification to make work more fun for your employees, business partners, and customers and thus make your company more successful. Our team is composed of experienced enterprise gamification designer. We are globally available.

Enterprise Gamification Consultancy (EGC) was founded in 2013 by four of the top gamification designers (as rated by Leaderboarded.com) and operates globally. We help companies and organizations to motivate employees, partners, and customers through applying the methods of Enterprise Gamification, by simultaneously making work more engaging and benefiting both the organization and the employees.

EGC uses proven methodologies and models such as Design Thinking, Behavioral Economics, Biochemical Psychology, ROI-based Business Systems, Octalysis, and a variety of innovation methodologies for gamification design, and has partnerships with a variety of gamification technology vendors and game studios. Our network of technology and platform partners, developers, and game-studios allows us to create and implement your gamification strategy and vision with you.

To enable customers to make more informed decision on gamification EGC provides multiple (free) tools and resources:

  1. The Gamification Decision Engine (GDE)  is a tool that helps customers and prospects to understand gamification options and requirements.
  2. Octalysis  allows gamification designers to understand the motivational core drives and map them with gamification design elements.
  3. Enterprise Gamification Wiki with a large archive of definitions, terms, and concepts on Gamification


Mario Herger

 "I help organizations make work more fun."


MARIO HERGER is CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, social business, and intrapreneurship in the enterprise. He had been Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP where he had worked for 15 years. In 2013 he also co-founded and leads the Innovation Center Europe Silicon Valley (ICESV) that connects European startups and companies with the Silicon Valley.

In his work as head of the Gamification Initiative at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, Banking etc. He has driven the awareness around gamification by organizing and leading innovation events around this topic, holding dozens of one- or two-day gamification workshops, working with gamification platform- & service-providers and game studios, consulting and advising organizations, and by incorporating gamification into corporate strategies.

He regularly speaks at and co-organizes conferences on gamification, innovation, creativity, and entre- and intrapreneurship. His large network in the gamification and innovation space allows him to pull in experts from every corner of the world into projects.

He has been driving communities for more than 15 years, including communities on innovative topics, like Visual Composer, Business Process Experts, mobile, robotics, and gamification, but also folk-dancing (Dancilla)

He has a Ph.D. in Chemical Engineering from the Vienna University of Technology and an undergraduate degree in International Business Management from the Vienna University of Economy.


He is the author of the following books


He is offering both online and classroom workshops, as well as consulting services. More information about his Gamification workshops can be found here.

Mario is based in the Bay Area in California, USA. 

Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Twitter: @mherger
LinkedIn: http://www.linkedin.com/in/marioherger
Blog: http://www.enterprise-gamification.com
SlideShare: http://www.slideshare.net/marioherger 


Yu-Kai ChouYU-KAI CHOU is an experienced Entrepreneur as well as a Gamification Consultant & Speaker. He has been a regular speaker/lecturer on Gamification at organizations like Stanford University, Google Inc., The Internet Marketing Conference, Draper Richards Retreat, UCLA, UBC  Sauders School of Business and many more.

Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003 and was rated as one of the Top 10 Gamification Gurus by Leaderboarded. Yu-kai is also the creator of The Complete Gamification Framework: Octalysis as well as the video series The Beginner's Guide to Gamification. He is the Co-Founder and Head of Product for RewardMe, a digital loyalty platform that aims to gamify offline commerce and was rated by AlwaysOn as one of the Top 10 Private Companies to Watch. RewardMe also won Best Commercial App at the first location-based service awards "The Locals." Yu-kai is also a Partner at the premium internet operations consulting firm Spark Solutions.

Prior to RewardMe and Spark Solutions, Yu-kai founded a variety of startups, including FDCareer (rated on Mashable as one of the Top 10 Social Networks for Gen-Ys) and Viralogy, a service that attracted hundreds of thousands of bloggers and social medians. He has consulted for a variety of companies, from seed stage startups to Fortune 500 companies such as such as eBay and Wells Fargo.

Yu-kai is a Board Director for the California Student Sustainability Coalition, and was elected a Top 50 Young Leaders of California to attend Arnold Schwarzenegger's Governor Global Climate Summit along with the leaders of each nation. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including TheStartupAngel, BALANCE Edutainment (creators of Pacha's Pajamas), Loki Studios (creators of Geomon and sold to a large technology company), and Zapt (Meta-Game on top of the Twitter Platform).

Yu-kai is based in the Bay Area in California, USA.

Twitter: @yukaichou
LinkedIn: http://www.linkedin.com/in/yukaichou
Blog: http://www.yukaichou.com/
SlideShare: http://www.slideshare.net/fdlink  


Roman RackwitzROMAN RACKWITZ is the founder and CEO of Engaginglab, one of Europe's earliest pioneers in Gamification. "In realising improvement, Engaginglab concentrates on the fundamental psychological principles which underscore the success of games and their ability to drive us beyond our current skill level."

He is also co-founder & deputy chair of the 'International Gamification Confederation' (GamFed). This non-profit Assocciation leads, unites and fosters the interests of industry practitioners, vendors, consultants and educators worldwide for the benefit of the Gamification market.

Roman provides workshops and consulting services for businesses and government institutions. He has been a regular speaker at conferences and organizations and is known as Germany's gamification evangelist. 

Roman is based in Munich, Germany. 

Twitter: @RomanRackwitz
LinkedIn: http://de.linkedin.com/in/romanrackwitz
Blog: http://www.engaginglab.wordpress.com
Web: http://www.engaginglab.com/
SlideShare: http://www.slideshare.net/romrack 



Marigo RaftopoulosMARIGO RAFTOPOULOS is a business strategy consultant advising corporations, governments and technology incubators on innovation, strategy development and business transformation. Her current work focuses on assisting organisations to improve product development, organisational learning, knowledge management and customer engagement. Marigo established Strategic|Games|Lab to leverage the global interest in accelerating strategy development using the tools of engagement and motivation that are endemic to game design and gamification.

Marigo has a Bachelor of Economics degree and a Master of Business Administration from Monash University in Melbourne, Australia, as well as Executive Certificates in Systems Dynamics from the MIT Sloan Business School, and in Behaviour Design from Stanford University.

As a doctoral researcher, Marigo has been investigating the application of game design thinking in business for several years. The focus of her research is how game design thinking can help accelerate the enterprise innovation through improved levels of engagement, collaboration and knowledge sharing. Her interests are in augmenting her research with her commercial experience to refine strategic business frameworks by using the tools of engagement that are fundamental to game design. Marigo is a director of Strategic Games Lab, a
Gamification Designer and Management Consultant, Co-Founder and Co-Chair of Games for Change Australia-New Zealand and a doctoral researcher on Enterprise Innovation.

Marigo is based in Melbourne, Australia.

Twitter: @marigo
LinkedIn: http://www.linkedin.com/in/marigoraftopoulos
Blog: http://talesfromthecasbah.blogspot.com
Web: http://www.strategicgameslab.com
SlideShare: http://www.slideshare.net/Marigo/presentations   


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